playMaker

Author Topic: Character Controller Collision Detection Problem  (Read 1630 times)

blackant

  • Hero Member
  • *****
  • Posts: 521
  • http://blackantmaster.com
    • blackantmaster.com
Character Controller Collision Detection Problem
« on: August 30, 2014, 12:38:05 PM »
I have set an enemy for my game (A tentacle) wich attack the player if he is to near of it (using a trigger enter).
My Tentacle is animated and move like i want it but, i have attached 2 Colliders to the desired bones, and i'm using Collision Event With On Controller Collider Hit to detect it, and wht is strange is that it works nice only when the character is moving...
so you can be immortal if you stay fixed...well, good trick but not desired.


Gav (HeyBud)

  • Full Member
  • ***
  • Posts: 126
    • Tumblr
Re: Character Controller Collision Detection Problem
« Reply #1 on: August 30, 2014, 01:37:14 PM »
Have you also tried a on trigger stay action to make sure you cover both moving and static? Not sure but worth a shot. Maybe every frame has something to do with it too or send event again to keep checking if it's still in there? Here I am a nube suggesting things to a full member...
« Last Edit: August 30, 2014, 01:38:58 PM by Sarcophagav »