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Author Topic: Steamworks.NET  (Read 17499 times)

intrikit

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Re: Steamworks.NET
« Reply #15 on: June 17, 2015, 12:51:51 PM »
Yes I've set it up according to those instructions. Got the Steam Manager script running etc. Maybe I missed something so I'll go through the process again.

I've also set up the achievements on Steamworks and using the API Name (ACH_WIN_100 or whatever) as the input for the actions.

terri

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Re: Steamworks.NET
« Reply #16 on: June 17, 2015, 01:03:29 PM »
Hm. Honestly I have no idea, sounds like it should work.
It's possible something has changed since these actions were created and they might not work anymore, but I can't say for sure.

intrikit

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Re: Steamworks.NET
« Reply #17 on: June 17, 2015, 01:08:19 PM »
Yeah sounds like it. Hopefully Riley responds soon and help me solve this.

Thanks for your input.

Dev_Sebas

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Re: Steamworks.NET
« Reply #18 on: June 18, 2015, 03:42:48 PM »
Hi guys!
I know that it is making mess, but give me until next Tuesday[23-my last exam].
Next I will be here and will work on this, OK?
I promise :)
Cheers

P.S.-tell me witch version of Unity you have, Steamworks.NET is extremely sensitive.
« Last Edit: June 18, 2015, 03:49:13 PM by Sebastião »

intrikit

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Re: Steamworks.NET
« Reply #19 on: June 18, 2015, 11:15:21 PM »
Thanks! I'm using 4.6.1

I've tried starting over and deleting everything I've imported in my project related to Steamworks.NET. After that I installed the package from this thread. I am now getting this error:

« Last Edit: June 19, 2015, 12:07:02 AM by intrikit »

ssk9208

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Re: Steamworks.NET
« Reply #20 on: June 24, 2015, 05:04:53 AM »
Hi guys!
I know that it is making mess, but give me until next Tuesday[23-my last exam].
Next I will be here and will work on this, OK?
I promise :)
Cheers

P.S.-tell me witch version of Unity you have, Steamworks.NET is extremely sensitive.

I am also looking forward  :)

intrikit

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Re: Steamworks.NET
« Reply #21 on: June 26, 2015, 10:06:05 PM »
Any updates?

Dev_Sebas

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Re: Steamworks.NET
« Reply #22 on: June 27, 2015, 04:53:56 AM »
Working on it, could you guys tell me what features would you like to be in there (features that you need more, etc)(achievements, stats)

Anyone will use matchmaking, servers? I have no experience with that, because steam just shows that stuff to green light developers. :-\
Tell me guys about all this stuff.
Cheers
Seb

intrikit

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Re: Steamworks.NET
« Reply #23 on: June 27, 2015, 11:40:52 AM »
Awesome! I'm just trying to get achievements to work at this point. The more features the better though for the future.

Dev_Sebas

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Re: Steamworks.NET
« Reply #24 on: June 27, 2015, 04:44:36 PM »
Cool, do you have already access to steamworks developer tools(create custom stats, custom achievements)?
Without it you will only be able to get the sample achievements from Space Wars.
I´m working on it, will be you informed.
Cheers
Seb

intrikit

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Re: Steamworks.NET
« Reply #25 on: June 27, 2015, 04:56:38 PM »
Awesome! Yes I am already a Steamworks developer and have a build configured, achievements set up ETC. Just need to update the build with achievements set at this point. Thanks again!

Dev_Sebas

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Re: Steamworks.NET
« Reply #26 on: July 04, 2015, 04:19:11 PM »
Men, this is being hard(i´m not a programmer)
I will keep trying and will give my best.
Cheers
Seb

intrikit

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Re: Steamworks.NET
« Reply #27 on: July 06, 2015, 02:59:06 PM »
Men, this is being hard(i´m not a programmer)
I will keep trying and will give my best.
Cheers
Seb

Thanks for trying! I've actually updated to 5.1

Dev_Sebas

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Re: Steamworks.NET
« Reply #28 on: July 06, 2015, 06:53:07 PM »
Hey that was a great shot, it may help us.
Cheers
Seb

ssk9208

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Re: Steamworks.NET
« Reply #29 on: August 14, 2015, 10:45:49 PM »
Any updates?