Hi there.
I am currently trying to debug a particularly elusive error.
The debug messages tell me is that it happens when I use an specific PlayMaker action... but this action is used all across my project, so I thought I'd add a bit more info to the messages to help track it down.
Question:
In C#, how do I get the names of the state machine and the state that are calling an action?
If I can do that then I can generate a debug message that will send me straight to my bug!!!
Cheers,
Dan