Try resetting preferences (bottom right corner of the editor -> Restore Default Settings). Or add a new state to try to reset the graph bounds.
Did both, but the states still stay all the way high up to the left corner.
What happens when you try to move the states? Do they keep their position?
Do you have a backup from before the states moved to the origin?
They do move around, just too much to move... no backup
If nothing works, you can export the template in a unitypackage and email it to me, and I'll take a look...
So I took it up on myself to literally copy paste peach state and re-connect them according to what it was before, which took quite sometime, but after I completed delete the ones that were way up there, re-opened playmaker window and now its nice and zoomed in as it once was. Just gonna have to go over it to see if any other weird things now are happening,
but honestly this should not be happening in the 1st place, please notify Jean or however to at least make an option where you can select a state and move it to the default start state, this is truly a pain hopefully I never ever have to experience this again.
Thanks for the help.
For example when I re-opened the PM Window it debugged this:
PlayMaker: Fixed Graph View bounds!
UnityEngine.Debug:LogWarning(Object)
HutongGames.PlayMakerEditor.FsmGraphView:SanityCheckGraphBounds()
HutongGames.PlayMakerEditor.FsmEditor:SelectFsm(Fsm)
FsmComponentInspector:OpenInEditor(PlayMakerFSM) (at Assets/PlayMaker/Editor/FsmComponentInspector.cs:300)
FsmComponentInspector:OnInspectorGUI() (at Assets/PlayMaker/Editor/FsmComponentInspector.cs:69)
UnityEditor.DockArea:OnGUI()
Why can't i do that manually?