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Author Topic: Spygame W.I.P (No Name Yet)  (Read 1572 times)

cloud03

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Spygame W.I.P (No Name Yet)
« on: December 02, 2014, 06:07:54 AM »
Hi guys, recently I started developing a new game, with a spy world as the theme, the gameplay is a stealth game, but with tap and move mechanism, gotta prototype the best mechanics for its gameplay, so I'm still pretty open for any elements or mechanics regarding the gameplay, already noted down couple inputs from google+. Love to hear any thoughts about it :)

Anyway here is a screenshot of the progress:




marcos

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Re: Spygame W.I.P (No Name Yet)
« Reply #1 on: December 04, 2014, 02:10:41 AM »
Cool! I like this type of game :~)

cloud03

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Re: Spygame W.I.P (No Name Yet)
« Reply #2 on: December 05, 2014, 09:20:48 AM »
Thanks marcos!

another update, finished create another enemy, probably a boss, is it villain enough the face?


cloud03

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Re: Spygame W.I.P (No Name Yet)
« Reply #3 on: December 12, 2014, 07:54:46 AM »
Here is another update of the gameplay progress, as well wire view and polycount of each characters.


coffeeANDsoda

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Re: Spygame W.I.P (No Name Yet)
« Reply #4 on: December 18, 2014, 11:11:54 PM »
Kind of has that whole winback look to it except it looks more western and has a  isometric angle. Are you using playmaker for enemy A.I?

marcos

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Re: Spygame W.I.P (No Name Yet)
« Reply #5 on: December 19, 2014, 03:33:29 AM »
Making nice progress! What are you using for your pathfinding? I've started playing around with PolyNav for something, it's rather cool. :)

cloud03

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Re: Spygame W.I.P (No Name Yet)
« Reply #6 on: December 19, 2014, 07:26:54 PM »
Kind of has that whole winback look to it except it looks more western and has a  isometric angle. Are you using playmaker for enemy A.I?

Just browsed Winback on Google, got to get this game, it is available over PSN? I want to see and feel the gameplay..I'm using playmaker for all aspect :) , I'm following the one from Bad Seed Games tutorial on the youtube for the AI, but still have to tweak and add more AI senses.

Making nice progress! What are you using for your pathfinding? I've started playing around with PolyNav for something, it's rather cool. :)

Thanks a lot!, I'm still using Unity default NavMesh, is Polynav free? I'm on limited budget over here :(

Updates are gonna be slow at this moment, cause I'm doing some hired projects for the moment, hopefully can slip some updates between :)

coffeeANDsoda

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Re: Spygame W.I.P (No Name Yet)
« Reply #7 on: December 19, 2014, 07:33:46 PM »
Just browsed Winback on Google, got to get this game, it is available over PSN? I want to see and feel the gameplay..I'm using playmaker for all aspect :) , I'm following the one from Bad Seed Games tutorial on the youtube for the AI, but still have to tweak and add more AI senses.

I'd be surprised if PSN offered the PS2 version of Winback, since PSN has a very limited PS2 library. But if you have a old 60gig US/NTSC PS3 prior to 2007 or a PS2 you could buy a disc version of it.