Hello,
I am not sure if this is a Playmaker issue or an issue with Unity 4.6. I have a "crouching"FSM and I have it so that when a key is down it causes the player to crouch. If i hold it down then the player will crouch and stand on GetKeyUp. But If I tap the key the player will crouch and stay in the crouching state and ignore the GetKeyUp action. I have tried many different keys but they all do the same, so the issue is not a stuck key. This is the only FSM that does this, the other FSM work fine. Can some one tell me why this might be happening?