playMaker

Poll

Is it ok to remove the old asset pack for Unity 4 from Asset Store?

- Yes - Will use updated Unity 5 version only
36 (87.8%)
- No - Keep the old Unity 4.3 version asset (not updated)
5 (12.2%)

Total Members Voted: 41

Author Topic: Car Setup for PlayMaker [Asset]  (Read 126194 times)

Murph2che

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Re: Car Setup for PlayMaker [Asset]
« Reply #135 on: December 12, 2016, 09:56:37 PM »
Hi!

I really enjoy working with your assets! I’ve been using Modular Traffic and Car Setup for a few months now and they’ve made a huge impact in my game!

I am running into one issue with Car Setup however that I’m hoping you may be able to help with. I’ve noticed that when I need to backup my vehicle using keyboard controls the arrow down key won’t always respond until I tap the arrow up key. When this occurs no amount of pushing the arrow down key will move the car backwards, but once I tap the arrow up key and then return to the arrow down key, then the vehicle will move backward. Any idea how I can fix this so that the arrow down key will work reliably?

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #136 on: December 13, 2016, 06:12:40 AM »
Hi!

I really enjoy working with your assets! I’ve been using Modular Traffic and Car Setup for a few months now and they’ve made a huge impact in my game!

I am running into one issue with Car Setup however that I’m hoping you may be able to help with. I’ve noticed that when I need to backup my vehicle using keyboard controls the arrow down key won’t always respond until I tap the arrow up key. When this occurs no amount of pushing the arrow down key will move the car backwards, but once I tap the arrow up key and then return to the arrow down key, then the vehicle will move backward. Any idea how I can fix this so that the arrow down key will work reliably?
Hi,

Have you changed something in FSM? Or maybe input manager got adjusted, the sensitivity/gravity for Vertical axis? From your description, if you need to hit Up again, then my guess goes to Vertical input sensitivity/gravity.
If not input, vehicle drives backwards when it’s Z velocity goes below 0.5, maybe when you first hit arrow down, brake state happens? Could try to adjust that compare value before brakes.
If you want to share a screenshot of your FSM setup so I can take a look, please feel free to contact me on support email.

Murph2che

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Re: Car Setup for PlayMaker [Asset]
« Reply #137 on: December 15, 2016, 12:45:41 AM »
Thank you for the suggested places to look! My settings were all still the original settings, but hunting in that area caused me to examine what was going on a bit closer and I discover that the state machine was getting hung up for a bit on the Brake state and not releasing off of that for up to a second sometimes (which in the heat of the game felt longer). I simply added a Get Key Up action with a Finished event and everything seems to be running as expected now!

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #138 on: December 16, 2016, 05:31:36 AM »
Hi, great to hear you got it working!
I found another solution to make the brake transition sharper, had this done for other user, if you are interested please contact me on support email, I will share some screenshots.
Have a great day!

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #139 on: December 17, 2016, 07:00:01 AM »


Hi Playmakers! Celebrating Car Setup asset’s 2nd year on the Asset Store,
I will give away two free copies here on forums.

The first voucher will go to the first reply after this message!
The second voucher will be played later tonight in about 10 hours!

Stay tuned!

stoffl

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Re: [Birthday giveaway!] Car Setup for PlayMaker [Asset]
« Reply #140 on: December 17, 2016, 10:22:42 AM »
Thank you!!!

600

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Re: [Birthday giveaway!] Car Setup for PlayMaker [Asset]
« Reply #141 on: December 17, 2016, 05:05:54 PM »
Thank you!!!
Sent you a personal message on forums ;)

600

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Re: [Birthday giveaway!] Car Setup for PlayMaker [Asset]
« Reply #142 on: December 17, 2016, 05:29:33 PM »


The second voucher will go to the first reply after this message!
« Last Edit: December 18, 2016, 11:04:11 AM by 600 »

djaydino

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Re: [Birthday giveaway!] Car Setup for PlayMaker [Asset]
« Reply #143 on: December 18, 2016, 11:10:27 AM »
Cool!

600

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Re: [Birthday giveaway!] Car Setup for PlayMaker [Asset]
« Reply #144 on: December 18, 2016, 11:16:23 AM »
Cool!
Sent you a message :)

The Giveaway has successfully ended,
Drive safe guys!  ;D

djaydino

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Re: Car Setup for PlayMaker [Asset]
« Reply #145 on: December 19, 2016, 10:51:17 AM »
Hi,
Thx for the asset,
I will review it as soon i have time to play around with it.

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #146 on: January 26, 2017, 01:19:28 PM »

Parapsycho

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Re: Car Setup for PlayMaker [Asset]
« Reply #147 on: February 06, 2017, 09:48:34 PM »
Congrats!

Justin

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Re: Car Setup for PlayMaker [Asset]
« Reply #148 on: March 07, 2017, 05:32:45 PM »
Got this package a week ago havent had the chance to play with it too much yet but the controls and physics seem awesome so far. Does anyone know if this works well with worldstreamer?

Groo Gadgets

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Re: Car Setup for PlayMaker [Asset]
« Reply #149 on: April 08, 2017, 11:17:50 PM »
What is worldstreamer? Just did a search on the asset store and couldn't find anything  :-/