Hi,
This is driving me crazy and we be grateful if someone could help.
Using the "input touches get dragging info" action and then applying the "vector 2 normalise" action gives me strange results.
I eventually ran the playmaker get touch info side by side and the discrepancy was obvious.
eg.
"Get touch info action" finger top right of device: vector: 1.0,1.0,1.0 as expected
input touches get dragging info finger top right of device: vector: 1.0,0.3
But the co-ordinates seemed wrong all over the screen
Is this a bug?
Thanks
Filippo
UPDATE
The bug seems to be in the normalise vector 2 (and vector 3) action.
As a work around I:
1. Converted the vector 2 to a vector 3.
2. Used "screen to world point" action.
3. Reversed it with "world to screen point" action. Using normalise on this action gave the correct result.
Thanks
Filippo.