Hi.
There is also a different way :
Make a "Pause" state.
Set a global transition to the state (call it Pause for example)
In the state place the action "Get Previous State Name" and set a variable to store the name.
Then set a transition to another state to un-pause.
In that state place the action "Go To State By Name" (you can find that action on the
Ecosystem)
1 difference is that the selected state would restart and not continue (which can be good or bad, depending on your setup)
for example if you would have a wait (3 sec for example) on the action when paused
When you un-pause (and wait would have 1sec left)
The time would count again from 3sec.
While the suggestion from 'fromfame' and 'play_edu'
The time would continue from where it got disabled (1sec)
also the actions that are "Finished" will not be called again.
I think both ways can be useful in different situations so i thought i mentioned this solution also