Hi, i recently was in need of this action so i created it:
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("Quaternion")]
[Tooltip("Get the XYZW channels of a Quaternion Variable and storew them in Float Variables.")]
public class GetQuaternionXYZW : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmQuaternion QuaternionVariable;
[UIHint(UIHint.Variable)]
public FsmFloat storeW;
[UIHint(UIHint.Variable)]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
public FsmFloat storeY;
[UIHint(UIHint.Variable)]
public FsmFloat storeZ;
public bool everyFrame;
public override void Reset()
{
QuaternionVariable = new FsmQuaternion {UseVariable = true} ;
storeW = null;
storeX = null;
storeY = null;
storeZ = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetQuaternionXYZW();
if(!everyFrame)
Finish();
}
public override void OnUpdate ()
{
DoGetQuaternionXYZW();
}
void DoGetQuaternionXYZW()
{
if (QuaternionVariable == null) return;
if (storeW != null)
storeW.Value = QuaternionVariable.Value.w;
if (storeX != null)
storeX.Value = QuaternionVariable.Value.x;
if (storeY != null)
storeY.Value = QuaternionVariable.Value.y;
if (storeZ != null)
storeZ.Value = QuaternionVariable.Value.z;
}
}
}