Hi there..
Now that my Jump System works in the basics:
I want to add some more dynamics. One of them is, to check if the player hits a collider of the map above his head.
now i tried to do that with Raycast:
The Line appears, but now the player gets stuck where he is. The AllHit Event isn´t started, and the rest of the State is not fired.. like the raycast makes the FSM stuck.
The Player has only a Character Controller Attached. The Map Objects have a Box Collider attached.
This 4 Images Should explain my problem (example of Sliding):
http://fs1.directupload.net/images/150119/bjahdnl3.pngWhat is wrong? :/