playMaker

Author Topic: Resident Evil 4 style game  (Read 4099 times)

hermie

  • Playmaker Newbie
  • *
  • Posts: 4
Resident Evil 4 style game
« on: February 09, 2015, 05:08:25 PM »
Hello!

I would like to ask if anybody can tell me if (in it's current version (1.7.7.2)) can be used for a game like Resident Evil 4 (with over-shoulder camera) right away, or if it requires tweaking or even an add-on.

I have seen that there is an asset that promises a 3rd person gameplay with PlayMaker (https://www.assetstore.unity3d.com/en/#!/content/7611), that is why I am a bit unsure.

I spent the last year trying to make UFPS "my" Resident Evil 4 game, but that turned out to involve a lot of tweaking on my side, and I am still not 100% happy with the results.

I know my question is a bit broad. Sorry for that. If somebody would like to share his experiences anyway, I would be really glad.

Thank you very much!
« Last Edit: February 09, 2015, 05:11:32 PM by hermie »

Lane

  • Administrator
  • Hero Member
  • *****
  • Posts: 2511
  • Mender of the past
    • Cleverous
Re: Resident Evil 4 style game
« Reply #1 on: February 09, 2015, 05:17:54 PM »
With the way Playmaker works you can use it to make just about anything. This sort of question gets asked a lot and its a bit of a weird question when you know what Playmaker is and what it is used for.

Basically it's a tool that lets you design subsystems of a game with a bunch of generic "Actions" which are just very modular scripts you can use in combination to do awesome stuff. Almost anything, really. The same actions that make a Top Down Shooter could be used in some fashion to make an FPS, or RTS. Mouse Picks, Raycasts, Collisions, and basic state transitions driven by conditional logic are all basic features accessible in Playmaker.

If you're considering a Resident Evil style FPS/3PS you might want to know that this is extremely ambitious for a beginner.. as in plan for at least a year worth of development after you gain a basic understanding of Unity, design fundamentals and good practices.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

hermie

  • Playmaker Newbie
  • *
  • Posts: 4
Re: Resident Evil 4 style game
« Reply #2 on: February 12, 2015, 07:23:13 AM »
Hi and thank you.

I was hoping somebody would simple tell me "Yeah, I switch from UFPS to PlayMaker because I wanted to make a Resident Evil 4 style game, and it was the best decision ever." :-)

You know, just to motivate me to dig into PlayMaker.

I saw this 3rd person add on on the Asset Store, and I got in doubt why this would be needed and how much tweaking it requires.

I was hoping a ready-made 3rd person game template was already included in PlayMaker that I could then tweak. :-)


Lane

  • Administrator
  • Hero Member
  • *****
  • Posts: 2511
  • Mender of the past
    • Cleverous
Re: Resident Evil 4 style game
« Reply #3 on: February 12, 2015, 07:32:25 AM »
Well, if you're not able to code the whole thing in C# yourself then yeah, Playmaker is probably the best path forward. =)

You might check these out if you're looking for templates

https://www.assetstore.unity3d.com/en/#!/content/26876
https://www.assetstore.unity3d.com/en/#!/content/15098
http://hutonggames.com/playmakerforum/index.php?topic=9255

You could always roll your own systems, we have nearly 100 tutorials on the YouTube channel that explain how do various things and cover various aspects of using Playmaker.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

hermie

  • Playmaker Newbie
  • *
  • Posts: 4
Re: Resident Evil 4 style game
« Reply #4 on: February 12, 2015, 02:08:48 PM »
Thank you!
I already own most of Jakups great assets. I love them!