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Author Topic: Bolt Networking Actions (Beta WIP)  (Read 13226 times)

Bellesteck

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Re: Bolt Networking Actions (Beta WIP)
« Reply #15 on: October 27, 2015, 01:30:52 PM »
Now that bolt has been released as a new asset on the asset store and is now supported, when will you be putting this on the roadmap?  :D

https://www.photonengine.com/en/Bolt

Lane

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Re: Bolt Networking Actions (Beta WIP)
« Reply #16 on: October 27, 2015, 01:43:28 PM »
Probably not until they make some progress on it. I think it was at 0.4.3.6 when I stopped working on it (like 8 months ago) and it is currently at 0.4.3.8... Relatively minuscule progress on the path to 1.0. There is really no telling where they are at with development, what the plans are, how the API will change or when we will start seeing significant investment into it.

I think there will probably be more focus on Unity's new built-in networking UNet since this is officially supported, actively developed by Unity and a large chunk of the community (needing networking) is already using it.
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MABManZ

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Re: Bolt Networking Actions (Beta WIP)
« Reply #17 on: February 13, 2018, 04:45:53 PM »
Do these actions still work with the current version of Bolt? (since they were since acquired by Exitgames/Photon)

Any further plans for Photon Bolt support?

Lane

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Re: Bolt Networking Actions (Beta WIP)
« Reply #18 on: February 15, 2018, 12:39:35 PM »
Do these actions still work with the current version of Bolt? (since they were since acquired by Exitgames/Photon)

Any further plans for Photon Bolt support?

It's unlikely that these would work with the current version of Bolt after an acquisition and a couple of years. I don't have any plans to update them.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D