I've built a Unity Application that downloads a Vuforia Dataset from the web, creates Image Targets at runtime, and then downloads an asset bundle and childs a prefab from that bundle to the Image Target as the augmentation. On this prefab, I have a Playmaker FSM Component that should be responding to Tracking Found / Lost events. When I create the image targets, I add the PlayMaker Vuforia Trackable Proxy script.
The odd part is that if I run in the editor (or on the device) and I hold up my target, the augmentation appears, but the Playmaker FSM is not responding to events. However, if I select the image target in my inspector, after that, the FSM responds to events and works correctly. I've turned on debug on the Proxy script,
and the log shows "sending PlayMaker Event : VUFORIA / TRACKABLE FOUND to Owner, including children" both before selecting the image target and after.
Does anyone have any idea what could be causing this? I spent a good chunk of the afternoon trying to figure this out, and I'm at a loss.
Thanks!