Hi all
I am trying to get some simple iOS touch controls done but not sure where I am going wrong...
I have watched the iOS videos and looked at Jean's sample that was in this forum but dont fully understand it.
At the moment in my scene I have;
* ground
* GUI Texture Buttons
* Cube (Player)
On the Gui Left Texture button I have the following FSM
Start -> Set Up State - This has the event Reset Left Click which sets the GUI texture for the button
Left Touch State - This has the Touch Gui Event - the send event is set as move_left (which is a global event). The transition on this state is "move_left"
This goes to Send Click State - which sends event move_left to my cube.
Now on the cube I have;
Start - Listener - this has no actions attached but has the transition move_left.
This goes to Move Left state - this has the itween move (which moves my cube 1 space left) - it then has another Set Gui Texture (so it looks like it was pressed)
This then has a Reset Left Click transition.
This then goes to Reset Left click state - which sends the event "Reset Left Click" through to the left Gui object
This should repeat every time the user clicks the button.
I hope this is easy to following...I am expecting it to be a simple fix that I am completely missing because im sooo new
Thanks for any support received.