Hi,
- can you show me the gameobject 'BlendManager" and its arrayList component?
- you are not implementing the failure event, this should always be set, so that when something goes wrong, you know about it.
- if you are using this action more than once in your fsm lifetime, you need to use the Reset property, which accepts a boolean variable that you set to true before entering the state for the first time, it reset the internal counters.
Bye,
Jean