Hi! This is my setup, Im not sure I can create a reproduction of this "mess".
I use a Sqlite kit database from a google docs document. Everytime I generate a new level, the database gets copied and opened and closed. I tried separating the copy and open and close thing from my main loop, but i still havent gotten it to work properly.. it works a few times though before it hangs, so I was fooled into thinking "I got this"
Also the error
"ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.List`1[UnityEngine.GameObject].get_Item (Int32 index) (at /Applications/buildAgent/work/c514da0c8183631c/mcs/class/corlib/System.Collections.Generic/List.cs:633)
PlayMakerHashTableProxy.PreFillHashTable () (at Assets/PlayMaker ArrayMaker/__internal__/PlayMakerHashTableProxy.cs:124)
PlayMakerHashTableProxy.Awake () (at Assets/PlayMaker ArrayMaker/__internal__/PlayMakerHashTableProxy.cs:96)"
shows itself even before the game does anything with the database.
This is how the hashtable looks..