1st Congratulation for the 1.3 I already love it!
I've found many topics about the Load Level action and i can read that most issues have been addressed:
https://hutonggames.fogbugz.com/default.asp?playmaker.1.7.3http://hutonggames.com/playmakerforum/index.php?topic=458.0Every time i reach my load level action num the scene load but then stop!
MissingReferenceException: The object of type 'PlayMakerFSM' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
HutongGames.PlayMaker.Fsm.SendEventToFsmOnGameObject (UnityEngine.GameObject gameObject, System.String fsmName, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Actions.SendEvent.OnEnter () (at Assets/PlayMaker/Actions/SendEvent.cs:39)
HutongGames.PlayMaker.FsmState.OnEnter ()
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
I've workaround this disabling the toggles into the Debugging parameters in the PM Gui (script), but after upgrading to 1.3 this don't work anymore. Every scene that i need to load is unique and has it's own var and events, so i worked all my project with no preloader/manager kind of workflow...
I've made a test with 2 simple scenes where i have a button to load the level num 1 and this scene has a button that load back the level num 0: everything just works.
What's happend then? Need urgent help!
edit: How i fixed this..
Adding a FINISHED event to the Load Level Num that put the fsm into an empty state fix the editor to go in pause mode and the error disappear: in other words: now it work.
The whole experience was a real pain, i think that some cure for this must be added in background.
Sorry if i waste some of your time