So I'm not sure I'm in the right section of the forums... but because this might not be directly a playmaker question, general seemed more appropriate...
My game lags in the editor, but on my iphone, it was playing fine... until I added sounds...
My first concern is that my 2d game lags in the editor... it isn't complex by any means, it is a bit of a pineapple pen type game, shooting something at a moving object tweening back and forth on the screen, hitting off objects in layers... just like armored pineapple in pineapple pen, but I honestly don't know if I have thrown best practices out the window because I'm not sure what best practices for optimising playmaker usage is...
I'm going to search around for a good profiler vid to watch... I think this 50 min one from unity might be a good one...
in the meantime, I was wondering if anyone might have any advice on keeping games lean...
what are some common newbie mistakes I might have made?
I wish I knew what questions to ask.. but after I watch this profiler vid... I might be better equipped to ask a more specific optimization question.