I've gone ahead and gotten unity after seeing so much praise for it,
but I'm getting problems just trying my very first sample scene, that I need to be able to understand for my project.
Network Sample #4 - SpawnPlayers
When I start a new client, it seems to almost respawn all the players at the central position before moving the ones that already exist to the same relative position as the other client/server screens display.
The problem is, the new player who doesn't have an actual position in the world yet, get's shot off from the impact of being squashed with the other 2 players.
So you end up with something like this (the red arrow is pointing to the new player)
http://i.imgur.com/WqsIv.pngAnd then the players slowly get into their proper positions
http://i.imgur.com/dMDa7.pngAlso, if you disconnect/reconnect multiple times, when connecting it will think there is still a player
for each time you had connected, and so you will continue to have more players spawned at the center
which are then pushed out.
http://i.imgur.com/YPIzA.pngAnd after that, only one managed to get back to it's position as it is displayed on the other screens.
http://i.imgur.com/xYgPN.pngThat's....really terrible.
Is this just how the demo was built, are we meant to try and workout how to fix it?
I've run other demo's and the characters were seamlessly in their respective positions in every window,
however this is how they look across each screen in comparison to eachother.
http://i.imgur.com/dMDa7.pnghttp://i.imgur.com/1JNaU.pnghttp://i.imgur.com/jOgVt.pngIs this a matter of settings somewhere? Is this something that will improve when you integrate photon support? What should I be doing until then when I can't even test 3 players at once? And would learning how this sample works, be learning something incorrect because of it's apparently poor setup?
Would just like to know, what's going on, what's wrong, and is there a fix, what is at fault?