Hi,
Please take screenshots directly qith your computer, quality will be better, here it's too blurred
in your case, you don't want the user to be able to click anywhere, you need to have colliders setup for each spot the user can click on, and each spot must have a unique ID or an Fsm that knows what this spot is meant to do and what it means for the game.
what I can provide as a sample would be several spots, one where you chave chips, and several placeholders where the user can place them and as you pick a coin and click a spot the coin would animate to that place.
would that work for you. the idea to be able to click anywhere is not going to work for you, but I can make a sample to do so as well if you want.
as for the action giving errors, it's likely because you haven't let Unity update the api, you should have got a Unity warning telling you to do so, but I'll update that action so that it's not necessary.
Bye,
Jean