Hi,
Ah ok.
Very important doc to understand fully first ( I mean it
)
http://docs.unity3d.com/Manual/ExecutionOrder.htmlthen, within PlayMaker, some actions are using lateupdate by default, some don't and some give you the choice. It's bit complex and not very intuitive, I will agree...
so within a state, that typically want to follow a player with a camera, the action to get the position of the player will need to be performed on late update with the custom action "Get Position Advanced" that you can find on the
Ecosystemthen you can set the position of the camera, again making sure you use actions working on lateupdate like "Set Position Advanced".
what's also criticial is that if you want to do some math between the player positiong and camera, the actions manipulating the player position must also be done on lateupdate, else you break the chain and jitter will occur.
unfortunatly, if the action doesn't explicitly/visual tells you if it uses lateUpdate, the only way to verify if the look at the script ( right click on the action in the browser or on the state and click "edit script"), if in there you find the use of LateUpdate, then you are good to go.
In doubt, don't hesitate to ask, open a new thread "Is xxx using lateupdate", and if not, then we'll create an "advanced" verison of it where you'll explicitly define when to execute that action.
Bye,
Jean