playMaker

Author Topic: compile errors...  (Read 2438 times)

bang2ni

  • Playmaker Newbie
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compile errors...
« on: July 19, 2012, 01:30:17 AM »
i've purchased playmaker on sites.fastspring.com, not asset store(on yesterday. so, it's entirely latest version 1.4.3)
and import package to new project
and build on mono-develop
and it makes two compile errors.

on FsmComponentInspector.cs 123 line,
"if (FsmEditorGUILayout.HelpButton())"
HelpButton method has 1 parameter

on FsmComponentInspector.cs 163 line,
"fsmVar.DoValueGUI(new GUIContent(fsmVar.Name, fsmVar.Name + (!string.IsNullOrEmpty(fsmVar.Tooltip) ? ":\n" + fsmVar.Tooltip : "")));"
DoValueGUI method has 2 parameters

how can i solve this?

silversteez

  • Playmaker Newbie
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  • Posts: 2
Re: compile errors...
« Reply #1 on: October 09, 2012, 02:59:12 PM »
i get stuck in these two places when i try to debug from monodevelop as well. i'm totally new to coding/debugging so it's definitely possible i'm doing something wrong...

jeanfabre

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Re: compile errors...
« Reply #2 on: October 10, 2012, 01:40:34 AM »
Hi,

 not too sure what you are doing with MonoDevelop, but you should not build on mono develop. What exactly do you expect when building from mono develop? When you edit a script, you simply save it and back to Unity and hit play.

bye,

 Jean