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Send Event If Bool
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Topic: Send Event If Bool (Read 3954 times)
Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Send Event If Bool
«
on:
May 19, 2014, 08:50:40 PM »
Ref Thread:
http://hutonggames.com/playmakerforum/index.php?topic=7355.0
Depending on the status of a bool variable fire some event to any GameObject Fsm.
Feedback/revision welcome.
Update 15Jul2014
: This action has been cloned in
Ecosystem
.
Also cleaned up a warning and restructured the Delayed Event.
«
Last Edit: July 15, 2014, 03:01:35 PM by Lane
»
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escpodgames
Hero Member
Posts: 687
Re: Send Event If Bool
«
Reply #1 on:
May 19, 2014, 09:28:54 PM »
Thx HEAPS!
«
Last Edit: May 19, 2014, 09:32:13 PM by LampRabbit
»
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escpodgames
Hero Member
Posts: 687
Re: Send Event If Bool
«
Reply #2 on:
May 19, 2014, 10:59:18 PM »
Line 56 should be -
if (boolVariable.Value == testBool.Value)
«
Last Edit: May 19, 2014, 11:01:38 PM by LampRabbit
»
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Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Re: Send Event If Bool
«
Reply #3 on:
May 20, 2014, 10:39:08 AM »
I believe you're right, I didn't use a debuglog to test if the enter was firing versus the update so I missed that. Thanks =)
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Products by Cleverous
||
Vault Core
: Database
||
Vault Inventory
: Multiplayer Inventory
||
Vault Attributes
: Character Stats
||
That Hurt!
: Dmg Floaties
||
Quinn
: 3D
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