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Playmaker Forum
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Action Requests
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Input.GetJoyStickNames[SOLVED]
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Topic: Input.GetJoyStickNames[SOLVED] (Read 6612 times)
MABManZ
1.2 Beta
Full Member
Posts: 125
Input.GetJoyStickNames[SOLVED]
«
on:
October 22, 2013, 05:39:59 PM »
I'd like an action that can return Joystick names to a string, presumably using the Input.GetJoystickNames function.
https://docs.unity3d.com/Documentation/ScriptReference/Input.GetJoystickNames.html
I'd like to be able to setup a system to auto-configure Gamepad button inputs based on the name of it.
«
Last Edit: October 31, 2013, 06:02:37 AM by jeanfabre
»
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Input.GetJoyStickNames
«
Reply #1 on:
October 23, 2013, 02:30:57 AM »
Hi,
Are you ok if I store the joystick names using ArrayMaker? or do you prefer a non arrayMaker solution ( it would be in the form of a "GetNextJoystickName" action)
bye,
Jean
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MABManZ
1.2 Beta
Full Member
Posts: 125
Re: Input.GetJoyStickNames
«
Reply #2 on:
October 23, 2013, 05:02:41 AM »
I have not used ArrayMaker much in my project, I'd prefer a non-ArrayMaker solution if possible. But beggers can't be choosers right?
Either way any solution would be much appreciated! Thank you so much
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Input.GetJoyStickNames
«
Reply #3 on:
October 31, 2013, 06:02:25 AM »
Hi,
Here we go
http://hutonggames.com/playmakerforum/index.php?topic=5273.msg25192#msg25192
bye,
Jean
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Input.GetJoyStickNames[SOLVED]