Hi Everyone,
I've done a bunch of searching, but I'm stuck on this one problem.
I'm working on a 2D roguelike. I have researched the algorithms for level generation and pathfinding, but I can't find anything that tells me exactly how to place a dungeon tile on the game screen at runtime.
Here's how I assume it would have to work.
Game Starts.
Game screen is filled with x by y blank tiles.
Algorithm runs through those tiles setting them to wall or floor as needed.
Success.
I'm stuck on the part where I'm trying to fill the screen with those tiles.
I don't want to hand place 80X80 tiles, and I figure there must be a way to say
"create x rows and y columns of this 32x32 tile"
Does such a thing exist? Better yet, is there a better way to go about this than what I have described?
Thanks in advance for any help.
P.S. Playmaker rocks