Hi!
what version of Unity, PlayMaker and ArrayMaker are you using?
I use Unity 5.6.1, Playmaker 1.8.5. I also tried to update ArrayMaker from the Ecosystem. Where can I find the version number?
I got some problems with TextMesh Pro in Unity 2017.1 and 2017.2.
That's why I don't want to update.
Are you sure you are not editing an instance of a prefab that then gets reverted or something?
I don't have any prefab of that game object. But I tried to create a brand new game object, and add an Array to it. Then I add some float values. I saved the scene. When I load the scene again, the new game object with the Array and all the values where saved. When I changed the float values in the Array List, it didn't save.
Hi,
Can you try moving the objects position (or rotation/scale) where the array proxy is in, move it back and then save.
This was very strange. When I change the values in the Array List, and then move the object a bit, then it will save the changes, but I need to move the object every time I do some changes. Strange. Did you also experience this djaydino, Since you gave me this idea?
But why? Can it be a bug or something?