Hi,
Yep, runtime interpreters is not for next week... The very annoying thing is that the jurassic interpreter could be easily optimized, but currently ( I admit I don't ave the c# expertize to digg in to the code...) it parses the string every frame... d'uh... of course that will kill perfs... if only they had implemented a caching system it would be a PERFECTLY valid solution ( but for IOS and platform not supporting that kind of stuff).
Editor time compilation of logics is of course a good idea, I am not aware of anything stable on the front, even outside playmaker world.
bye,
Jean