Can someone test this out? All they have to do is use the 2d mouse pick event with Unity 5 and change their desktop monitor settings from a 4:3 aspect ratio to a 16:9 aspect ratio and test out the following in game resolutions: 1366 x 768, 640 x480, 1280 x 960.
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I'm creating a little organization game based on library work.
The idea: When the first book is clicked, it goes to the first location. When the second book is clicked, it goes to the second location. Etc.
Problem: When I use 2d mouse pick in any resolution outside of my desktop resolution (1366 x 768) 2d mouse pick never works in the BUILD (stand alone linux / windows). Works fine in the editor.
Set up: I used regular unity sprites (green text) and 2dtoolkit sprites (other colors). I tried 2dtoolkit camera, did not work. Tried the regular Unity camera, did not work. I downloaded the
2d actions from the manual. Camera tag was set to main camera.
I'm using Unity pro 5.02, 64 bit. I upgraded the apis of playmaker.
1366 x 768. As you can see, it works perfectly.
640 x 480. 4:3 aspect ratio. As you can see, I try to click on stuff and sometimes randomly, a completely different book gets selected.
1280 x 960. Same thing happens at a higher resolution. (4:3)
Set upArray SetupMouse setupResolution settingsBuild Settings OtherPhysics 2d settingsEdit 1: If I set my monitor to 1280 x 960, both the 1366 x 768 and 640 x 480 settings work. I have no idea why.
Edit 2: When I set my monitor to 1280 x 960, 720 x 480 doesn't work.
Edit 3: When I set my monitor to 1366 x 768, 800 x 600 doesn't work but 1600 x 1200 does.
Edit 4: I'm not sure what the problem is but I'm guessing that it might have to do with the monitor. I'm using an Asus monitor.