For my user interface, I'm using 3D objects which are parented to the camera. This works pretty well and I'm pleased with the appearance of it. I love how the UI changes colors based on the scene lighting/camera angle.
However, I'm having a hard time figuring out a way to keep the elements at the edge of the screen as it changes sizes. I understand there's a "get screen width/height" action, but I'm not sure how to properly convert that information [pixels] to translate an object to rest at a certain position [Unity units].
I'm an HTML/CSS guy, so in my head I just want there to be a way to say "always make 'Object1' 20 pixels to the right of the screen edge", but it's not that simple haha.
Any ideas?