Hi.
I'm using PUN 2 recently.
I've made a health system. The problem is when another player joins the room after somebody inflicted/received damage: for the latest player joined, the other players' health will result as 0.
I need then to "download" an set the health info from the new player's point of view.
But perhaps... I'm on the wrong road because I'm not using RPC events to set health, but 'IsMine' check.
The fact is I tried to set health with RPCs but in the case of mine the changes are global: if I shoot the opponent, also the sender's life will be modified.
I tried with Other Buffered but It doesn't work anyway.
Here the screen of players' health modifiers.
I presume here misses something or it is not the best method...
Any idea?