Hi there! Let me start by saying I'm sure there's a fairly easy solution to what I'm trying to do here, I just for the life of me can't find it.
I have a series of thumbnail image that I'm generating with a series of randomized layers (body, pants, top, face, hair, etc...) When the user clicks on one of these thumbnails, a full screen image of the pictured character will slide in.
What I'm trying to do is have the full-screen picture get the sprite textures that were assigned to the thumbnail, then set them on the full-screen image before it slides in.
So I added a "UI Image Get Sprite" action, and here's where I hit a snag. After I define the Game Object I want to look at, how do I make it load the image sprite?
I feel like there's something I'm misunderstanding, so any advice / points in the right direction would be hugely appreciated!