Hi,
Ok, I see, two things :
1: I think that for your normal usage, you should always allow the scene being loaded to be activated as soon as it's loaded, so you need to set "allow scene activation" to true in "Load Scene asynch" and catch the load using the done event, and not care about the pending activation event
2: the AllowSceneActivation was badly formated... it was flag obsolete ( for some reason, I will correct this and it will be available on the next PlayMaker update, meanwhile, I have attached the corrected action on this post.
I also attached the corrected fsm so that you can testify.
Let me know how it goes.
Bye,
Jean