Hi,
note: I tend to avoid using STAY events because they are fied everyframe, and within Scripting it make sense, but in PlayMaker you should use the ENTER and EXIT as discrete information, when you get ENTER it means you are in STAY until you get EXIT. Your fsm will be free to do what ever during that STAY perios and not be forced to be on that STAY state.
Bye,
Jean