*bumpity*
So, I've tried multiple things here:
ScreenPick
MousePick
MousePickEvent
GetEventInfo
So far none of them have worked. The *Pick actions never seem to be able to grab the NGUI elements, even when they're masked out to only the NGUI layer, and the main camera is set up to do the same (excluding everything else).
GetEventInfo had some promise, but when I set a "Sent By Game Object" to a variable to catch the Button sending the event, it instead returns the GameObject that the FSM is on.
So I had to turn a project prototype in this morning that was hacky, hacky, hacky. Just terrible. It was only acceptable because it was just a prototype, but I *need* to find a proper solution to this. It shouldn't be that difficult, so I would greatly appreciate some assistance from someone who might know how the NGUI/Playmaker interface script works, or something else I might have missed.
Thanks in advance.