Hi,
So, really thinking hard about this one, but it must be possible, just not sure how to get the data, here's the scenario:
I would like the chat box to only be populated by chat messages coming from nearby players, I've recreated and modified the demo-worker chat functionality to work with uGUI and it works great.
What I think would work is (bold I'm stuck with):
RPC call comes in with the chat string
"Get Last Message Player Properties" identifies the sender-player's name
Identify the avatar that the sender-player inhabits
Test the distance, if it's within x units then continue to build the string
else, do nothing.
So, any ideas on how I can identify the players instance to check their distance?
Many thanks!
A