Hi,
yes, this is indeed very confusing. There is now 3 different ways to display a UI text in Unity...
you are getting confused with GUIText component that is a standalone text component and Text component which is part of the new UI system from Unity.
when you are not sure about what a component does, simply click on the help icon on the component bar:
http://docs.unity3d.com/Manual/class-GuiText.html This will explain that this is a legacy system, still valid, but replaced by a much more powerful UI system.
So I would strongly advise you use the new UI Unity system, and carefully read the Unity Manual on how to set it up before diving into it.
and then, you go on the wiki and download the UGUI package that will give you everything you need to work with this new system:
https://hutonggames.fogbugz.com/default.asp?W1192this package is a base for you to catch UI elements callbacks. You'll then find around 60 actions related to UGUI on the
Ecosystem, that you can get conveniently via the Ecosystem by searching like you do in the action browser.
So, as soon as these various UI technics will be well differentiated in your mind, it's going to be easier to deal with, and I agree, it's a bit messy...
Bye,
Jean