So this is the error i get when i build to my iPad.. It all works when i run in the editor.
My first scene does not have any FG in it but my second one does.. When the second scene opens it runs and i can use the FG inputs to move the camera around but when i touch one of my objects this error pops up in xcode and it dies..
I tried a very simple project and it seems to work fine.. Now i was just thinking.. in my test i use FG inputs so i will remove that in case it has something to do with it
NullReferenceException
at HutongGames.PlayMaker.Fsm.SendEventToFsmOnGameObject (UnityEngine.GameObject gameObject, System.String fsmName, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.SendEvent.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition transition, Boolean isGlobal) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ChangeState (HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Event (System.String fsmEventName) [0x00000] in <filename unknown>:0
at TBComponent.Send (.Message msg) [0x00000] in <filename unknown>:0
at TBFingerDown.RaiseFingerDown (Int32 fingerIndex, Vector2 fingerPos) [0x00000] in <filename unknown>:0
at TBInputManager.FingerGestures_OnFingerDown (Int32 fingerIndex, Vector2 fingerPos) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) FingerGestures/FingerDownEventHandler:invoke_void__this___int_Vector2 (int,UnityEngine.Vector2)
at FingerGestures.RaiseOnFingerDown (Int32 fingerIndex, Vector2 fingerPos) [0x00000] in <filename unknown>:0
at FingerGestures.PerFinger_OnDown (.Finger source) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) FingerGestures/Finger/FingerEventDelegate:invoke_void__this___FingerGestures/Finger (FingerGestures/Finger)
at FingerGestures+Finger.PostUpdate () [0x00000] in <filename unknown>:0
at FingerGestures.UpdateFingers () [0x00000] in <filename unknown>:0
at FingerGestures.Update () [0x00000] in <filename unknown>:0
at TouchScreenGestures.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)