So i solved my problem and i thought id post the solution.
I just created my own Var in the player movement script and added this
// States - Idle , Walking , Running , Stopping , Sliding , Jumping , Falling , Gliding , Boosting , WallSlide, Climbing, Dead, Hit, Attack
if(current_mode==playerStates.Idle)
{
curmode = "Idle";
}
if(current_mode==playerStates.Walking)
{
curmode = "Walking";
}
if(current_mode==playerStates.Running)
{
curmode = "Running";
}
if(current_mode==playerStates.Stopping)
{
curmode = "Stopping";
}
if(current_mode==playerStates.Sliding)
{
curmode = "Sliding";
}
if(current_mode==playerStates.Jumping)
{
curmode = "Jumping";
}
if(current_mode==playerStates.Falling)
{
curmode = "Falling";
}
if(current_mode==playerStates.Gliding)
{
curmode = "Gliding";
}
if(current_mode==playerStates.Boosting)
{
curmode = "Boosting";
}
if(current_mode==playerStates.WallSlide)
{
curmode = "WallSlide";
}
if(current_mode==playerStates.Climbing)
{
curmode = "Climbing";
}
if(current_mode==playerStates.Dead)
{
curmode = "Dead";
}
if(current_mode==playerStates.Hit)
{
curmode = "Hit";
}
if(current_mode==playerStates.Attack)
{
curmode = "Attack";
}
I knew it would be simple >_<