I couldn't find any references to this issue, or one like it so here goes...
I am trying to force the camera to follow the player in two dimensions using the get position action on the player capsule. However I keep having an issue with the Y value, seems to have some sort of semi-random drift downwards despite the inspector showing that the capsule has a static Y value. Unless I am missing something, all it takes to reproduce this issue in 1.2 is a GetPosition action with the Y value being saved to a new variable, I went so far as to create a whole new FSM to prove that it was not because the variable was being used in two states.
Anyone seen this before or know of a work around?