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namespace HutongGames.PlayMakerEditor{ [CustomActionEditor(typeof(InputSystemReadVector2Value))] [CustomActionEditor(typeof(InputSystemReadBoolValue))] [CustomActionEditor(typeof(InputSystemTriggeredValue))] public class InputSystemTriggeredValueEditor : InputSystemBaseEditor { public override bool OnGUI() { base.OnGUI(); EditField("storeValue"); return GUI.changed; } }}