Hi,
I am facing the issue mentioned in the iTween stop help:
Please note that as a result of how Unity threads some operations you may need to insert an arbitrary (though short) pause after a Stop call before adding a new iTween by using WaitForSeconds().
So in one state I stop iTween, and then I start new a new iTween, what happens is the new iTween gets created before the stop call is issued... nothing happens as a result.
currently my fix is to implement a 0.1 delay in the event following the stop and it seems to work, but it's difficult to say how it will perform on lower framerates.
does anyone experiences something similar in playmaker?
Bye,
Jean