I am at wits end with Android Native and Stan's assets. After 6 months of test actions, reporting bugs, getting updates, confirming that some are fixed, others are partially fixed, other completely broken. 6 month of this crap.
I can't be the only person using Android Native.
The main issue is Purchase & Consume playmaker action which now partially works. If you use the action, it buys the item - but does not progress to the Success transition, and is not consumed. Trying that action again results in an error.
However if you quit your app, restart, and then perform that action again, it immediately consumes and transitions to success. (e.g. finishes the process that you initiated last time, it doesn't bring up the 'buy' process)
So in order to successfully buy and consume an item you need to press your button, go through the purchase procedure with google play, QUIT your game, relaunch it, press your button again.
It may seem like that's terrible - but that's major progress from a few months ago.
Seriously, I can't be the only person using Android Native on here can I??!
I'm at the point of just saying screw this, getting a refund and just forgetting about IAPs on Android.
It doesn't help that Stan's English isn't that great, but I muddled through it. But now he's just saying "It should work" and offering no solutions. This is despite clear logcat files, FSM screenshots and good descriptions.
Anyone?