Hi there, I'm troubled with a strange problem.A state will fire twice, and no enable or disable actions exist. So something is done twice, it is not correct.
I dumped a simplified scene which has this problem. Playmaker version is 1.4.5.
The scene is attached in attachment.
I have screenshots at the end of the post.
Logic:
step1. "ctrl_levelController"(let's call it "A") simplely Set "ReadyControllerCount"(call it "count") to 0, and send "ctrl_turnController"(call it "B") event "setup"(using SendEventByName), wait for "count" to be 1(everyframe).
step2. "B" fires "setup" event, and goes to "setup" state, add 1 to "count", wait for "start" event.
step3. after "count" is 1, "A" enters another state and send "start" event to B, and goes to its final state "NormalLoop".
step4. Problem occurs. B enters the next state twice.
This is a simplified example of my problem. And I really do not know what's wrong.
Please help me solve this, thanks!
levelController:
turnController: