Hi.
What is this about?As shown on GM1, i have a dot in the middle and the player rotating around the dot. When clicked, the game starts and the player gets sucked into the dot. The player can however avoid this by holding down click to get away from the dot, and when not holding down click, the player is pulled towards the dot. The player is always rotating around the dot no matter the distance.
What I have tried:
I've been playing around with the circular gravity asset, but it seems to be hard to have direct control over the physicsmovement. So nonphysics seem to be the way to go?
I would like some tips on how to make the following.
1. The player should always rotate around the dot.
2. Make the dot like a blackhole, so the player gets pulled towards it.
3. I somehow need to do something so when i hold down click, the player gets away from the dot. I'm guessing addforce could do it?
On GM2 I've imagined how it could look like. The path is just to visualize the path the player takes when holding down click.
Hobe you can give some tips