Hi,
yes exactly.
I am currently porting the asteroid Unity network sample, and the ship has velocity clamping, and I use this technic, however just slightly different in the following sense:
for effective physics control, actions should perform on "FixedUpdate", not a regular Updates, and so vector3ClampMagnitude isn't featuring the option to use FixedUpdate.
so I use Vector3ClampMagnitudeAdvanced from the
Ecosystem which allows for clamping during FixedUpdate which results in a better more reliable system.
Bye,
Jean