I'm having an issue with Mouse Pick. I'm new to playmaker so it's possible that I'm making a rookie mistake but I've looked through previous help posts and I can't find anything that seems to solve my problem. I've created an interaction manager FSM on the main camera in my scene. My FSM listens for a right click event and then fires off a Mouse pick action. The mouse pick fires correctly but no matter what I click on the "Store Did Pick Object" is always false. I've made sure that the objects in my scene have colliders on them, and I have set the ray distance up to some ridiculously high value but still nothing works. I am running this on the new Unity 4.3 build. Is there any chance 4.3 breaks Mouse Pick?