Hi,
I am using the blendshape actions on the ecosystem and I have a Fsm where it randomly picks a state with a "animate float" action and a "set blendshape weight" action. The float variable will increase and the blend shape field will change. The problem is I have three sets of states, one for happy, one for scared, and one for excited,and only the happy one works as expected. The other two start off well but as soon as it exits the state after the animate float finishes their weights reset.
Also on a side note the two blendshapes that don't work properly, don't work at all unless my animator component is on "animate physics".
Anybody know whats going on?
Unity 2017.2
Playmaker 1.8.9