Hi,
When I activate / deactivate gameobjects, I use "Activate Game Object" action.
I works good but it affect to whole childs if I use recursive option.
If I activate parent via this action, all of childs is activated.
But if I have gameobject hierarchy which has activated and deactivated childs, and I just want to turn on/off parent so even if I turn on only parent, I want deactivated childs still be remained as deactivated.
Any advice?