I have a float value driving a Blend Tree in Mecanim. Its just 3 states, idle, walk, run. My problem is my float (which is coming from a dragging input action) can at a certain speed, jumps between say idle and walk, until the dragging speed increases, so therefore the float increases and so then it'll jump between walk and run states.
I've tried using a low pass filter, lerping the float, but just cant get it working right. Can someone help me smooth the float so it does not jump between my animation states. Thanks.